2024
Game Design
Name: Game Design
Code: INF13274M
6 ECTS
Duration: 15 weeks/156 hours
Scientific Area:
Informatics
Teaching languages: Portuguese, English
Languages of tutoring support: Portuguese, English
Regime de Frequência: Presencial
Sustainable Development Goals
Learning Goals
Conhecer os principais conceitos do desenvolvimento de jogos, as tarefas, as
técnicas, os problemas e os métodos relacionados com o desenvolvimento de
jogos.
Acumular experiência com ferramentas específicas de desenvolvimento de
jogos e com os respetivos modelos e fluxos de trabalho.
técnicas, os problemas e os métodos relacionados com o desenvolvimento de
jogos.
Acumular experiência com ferramentas específicas de desenvolvimento de
jogos e com os respetivos modelos e fluxos de trabalho.
Contents
Elementary Blocks
Bases
Elements of game design
Drawing of puzzles
Convert digital games into physical games
Chance and ability
Elements of chance
Strategy elements
Elements of Dexterity
Balance between chance and skill
Writing Game Concepts
Intellectual property
Development of sequels
Reach a market
Learn an unknown genre
Draw a game to tell a story
Additive and subtractive design
Add and remove mechanics
Multiplayer games
Special topics (optional)
The user interface
Games and art
Games as pedagogical tools
Serious games
Casual games
Games and social networks
Bases
Elements of game design
Drawing of puzzles
Convert digital games into physical games
Chance and ability
Elements of chance
Strategy elements
Elements of Dexterity
Balance between chance and skill
Writing Game Concepts
Intellectual property
Development of sequels
Reach a market
Learn an unknown genre
Draw a game to tell a story
Additive and subtractive design
Add and remove mechanics
Multiplayer games
Special topics (optional)
The user interface
Games and art
Games as pedagogical tools
Serious games
Casual games
Games and social networks
Teaching Methods
Theoretical exposition, accompanied by debate, in classes, aimed at implementing a challenge centered on the concepts introduced previously.
Teaching and learning methodologies are applied, such as: carrying out activities of a diverse nature; self-employment; oral communication; collaborative work; development of creativity; and critical minded; problem solving and project development; relationship of learning with real contexts; use of digital resources.
Teaching and learning methodologies are applied, such as: carrying out activities of a diverse nature; self-employment; oral communication; collaborative work; development of creativity; and critical minded; problem solving and project development; relationship of learning with real contexts; use of digital resources.
Assessment
Continuous Assessment: Continuous assessment is based on a set of five practical assignments, which students must complete throughout the semester. At the end of each work there is a discussion of the strengths and aspects to improve. Each work is worth 20% of the final grade.
Final Assessment: Given that the skills of this UC are based on the mastery of concepts and their application in programming in complete games and that this is a time-consuming process, which requires reflection and, frequently, redoing significant parts of the work, this UC is not subject to be assessed through the final assessment regime.
Final Assessment: Given that the skills of this UC are based on the mastery of concepts and their application in programming in complete games and that this is a time-consuming process, which requires reflection and, frequently, redoing significant parts of the work, this UC is not subject to be assessed through the final assessment regime.
Teaching Staff
- Francisco Manuel Gonçalves Coelho [responsible]