2024
Technologies of the New Media IV
Name: Technologies of the New Media IV
Code: VIS12799L
6 ECTS
Duration: 15 weeks/156 hours
Scientific Area:
Arte Multimédia
Teaching languages: Portuguese, English
Languages of tutoring support: Portuguese, English
Regime de Frequência: Presencial
Sustainable Development Goals
Learning Goals
At the end of this course students should have acquired skills regarding the critical analysis of the video game
object in order to understand its components, aesthetic and technical; they should also have acquired an
intermediary set of skills regarding the use of videogame technologies in order to be able to use them as an
expressive form in a experimental context.
object in order to understand its components, aesthetic and technical; they should also have acquired an
intermediary set of skills regarding the use of videogame technologies in order to be able to use them as an
expressive form in a experimental context.
Contents
- Contextualization:
The experience as aesthetic value.
The problematic of the game: Freud, Wittgenstein, Huizinga, Suits, Caillois, Sutton-Smith.
Characterisation of the videogame: structures of analysis. The lenses of Schell and Sales and Zimmerman
Aesthetic experience through interaction with cybernetic systems, when they are represented as a video
game. Audiovisual simulation of spaces.
Second-order relationships of meaning: behavioral and narrative emergency.
Mathematical progression and randomness.
Specialised Tools: game engines.
Communities: open cultural systems; modding, machinima and collective intelligence.
- Laboratory practice:
Design of interactive systems.
Creation of audiovisual representations.
Creation of narratives.
Systems integration and representation in specialised tools
Integration tests and final adjustments
Integration in distribution platforms.
The experience as aesthetic value.
The problematic of the game: Freud, Wittgenstein, Huizinga, Suits, Caillois, Sutton-Smith.
Characterisation of the videogame: structures of analysis. The lenses of Schell and Sales and Zimmerman
Aesthetic experience through interaction with cybernetic systems, when they are represented as a video
game. Audiovisual simulation of spaces.
Second-order relationships of meaning: behavioral and narrative emergency.
Mathematical progression and randomness.
Specialised Tools: game engines.
Communities: open cultural systems; modding, machinima and collective intelligence.
- Laboratory practice:
Design of interactive systems.
Creation of audiovisual representations.
Creation of narratives.
Systems integration and representation in specialised tools
Integration tests and final adjustments
Integration in distribution platforms.
Teaching Methods
In the NORMAL SEASON assessment students may choose one of two schemes: Continuous or Final Assessment.
The RESORT, SPECIAL and EXTRAORDINARY assessments are governed by the Final Evaluation scheme.
1. CONTINUOUS EVALUATION SCHEME COMPONENTS
a. Class participation: 20%;
b. Work developed during the period with the aid of the teacher, which must be submitted, at least, to a periodic evaluation with public disclosure of the classifications: 40%;
c. Presentation and defense of the work developed during the classes, which occurs during the "Regular Season Evaluations": 40%.
The student's final grade, which will appear on the Normal Season students exams list, is the sum of a), b) and c).
2. FINAL EVALUATION SCHEME COMPONENTS
a. Work developed during the period with the teacher's aid: 40%;
b. Examination based on the contents taught: 60%.
The student's final grade, which will appear on the student's exams list, is the sum of a) and b).
The RESORT, SPECIAL and EXTRAORDINARY assessments are governed by the Final Evaluation scheme.
1. CONTINUOUS EVALUATION SCHEME COMPONENTS
a. Class participation: 20%;
b. Work developed during the period with the aid of the teacher, which must be submitted, at least, to a periodic evaluation with public disclosure of the classifications: 40%;
c. Presentation and defense of the work developed during the classes, which occurs during the "Regular Season Evaluations": 40%.
The student's final grade, which will appear on the Normal Season students exams list, is the sum of a), b) and c).
2. FINAL EVALUATION SCHEME COMPONENTS
a. Work developed during the period with the teacher's aid: 40%;
b. Examination based on the contents taught: 60%.
The student's final grade, which will appear on the student's exams list, is the sum of a) and b).
Teaching Staff
- João Miguel Magalhães Marcelino Fernandes Cordeiro [responsible]