2024
Furniture Design
Name: Furniture Design
Code: VIS14204L
6 ECTS
Duration: 15 weeks/156 hours
Scientific Area:
Design
Teaching languages: Portuguese
Languages of tutoring support: Portuguese, English
Regime de Frequência: Presencial
Presentation
NA
Sustainable Development Goals
Learning Goals
The classes are designed to provide theoretical references and practices in the field of industrial design with a focus on aspects of furniture design using use of practical exercises that reflect the most used technologies in the sector. It also intends to develop the skills of analysis and critical student sense. Skills
- Guarantee a theoric Furniture history design base knowledge.
- Students design project capacity exploration, regarding the specific furniture industries techniques.
- Potencialize students conceptual and practical solutions related to the specific furniture design methodology.
- The students will be able work in the furniture design industries, using there methodology and techniques to better create products.
- Guarantee a theoric Furniture history design base knowledge.
- Students design project capacity exploration, regarding the specific furniture industries techniques.
- Potencialize students conceptual and practical solutions related to the specific furniture design methodology.
- The students will be able work in the furniture design industries, using there methodology and techniques to better create products.
Contents
Theoric Context
Brief theoretical introduction to paradigmatic cases of furniture within the History of Design. anthropometry references directed to furniture.
Technological context
Technologies associated with the production of furniture. Kinds and production processes.
Analysis of existing furniture equipment on the market: main typologies;
Types of surface treatments main materials used.
Practical Exercise development:
Development of a Project design furniture taking into account the rules of anthropometry.
Sketch studies, technical drawing and image digitalization. Color, texture and graphic studies.
Use the three-dimensional simulation models, such as models and models, the development of the project; Production of prototype or model.
Brief theoretical introduction to paradigmatic cases of furniture within the History of Design. anthropometry references directed to furniture.
Technological context
Technologies associated with the production of furniture. Kinds and production processes.
Analysis of existing furniture equipment on the market: main typologies;
Types of surface treatments main materials used.
Practical Exercise development:
Development of a Project design furniture taking into account the rules of anthropometry.
Sketch studies, technical drawing and image digitalization. Color, texture and graphic studies.
Use the three-dimensional simulation models, such as models and models, the development of the project; Production of prototype or model.
Teaching Methods
Lecture teaching are supported by knowledge brainstorming witch introduces and develops there investigation and project data critical capabilities. It allows them to conciliate basic esthetic, function, technology, economical, client and ecological design factors.
System furniture practical exercise and support.
The student final evaluation results on the perception of the student acquired knowledge, with periodic evaluation lectures and there practical work.
Assiduity: 5%
Intermediary evaluation: 40%
Final evaluation: 55%
System furniture practical exercise and support.
The student final evaluation results on the perception of the student acquired knowledge, with periodic evaluation lectures and there practical work.
Assiduity: 5%
Intermediary evaluation: 40%
Final evaluation: 55%