2024
Virtual Reality in Landscape Architecture
Name: Virtual Reality in Landscape Architecture
Code: PAO13890M
9 ECTS
Duration: 15 weeks/234 hours
Scientific Area:
Landscape Architecture
Teaching languages: Portuguese
Languages of tutoring support: Portuguese, English
Regime de Frequência: Presencial
Sustainable Development Goals
Learning Goals
Knowledge and understanding of the fundamental concepts of computer visualization and the creation of immersive virtual environments.
Virtual reality vs augmented reality.
Drawing and visualization in an immersive virtual environment in the creative process of construct space speculating through different essays (contents, forms and graphic grammars) the morphological attributes and the spatial and temporal dynamics that the project proposes to build.
Integration of the processes of creating spatial data models and preparation of basic information aiming at the creation of expeditious representation metaphors.
Integration of data structures in virtual reality software and design and development of visualization / immersion interfaces considering the user's perception.
Promote critical capacity in project design, in real time, through the use of immersive digital models that allow testing (shapes, textures, material expression, light).
Virtual reality vs augmented reality.
Drawing and visualization in an immersive virtual environment in the creative process of construct space speculating through different essays (contents, forms and graphic grammars) the morphological attributes and the spatial and temporal dynamics that the project proposes to build.
Integration of the processes of creating spatial data models and preparation of basic information aiming at the creation of expeditious representation metaphors.
Integration of data structures in virtual reality software and design and development of visualization / immersion interfaces considering the user's perception.
Promote critical capacity in project design, in real time, through the use of immersive digital models that allow testing (shapes, textures, material expression, light).
Contents
Fundamental concepts of visualization and creation of immersive virtual environments.
Virtual reality versus augmented reality.
Immersive virtual environments as a mechanism for analysis, construction and revaluation of urban morphology and Landscape Architecture project design.
Analysis of the general structure of a virtual reality project in exploring morphological attributes of space, shapes, spatial and temporal dynamics.
General conception of a virtual reality project.
Definition of spatial data model and preparation of basic information.
Generation of specialized data structures and creation of representation metaphors.
Data transformation processes and integration in virtual reality software.
Visualization / immersion interface and user perception.
Evaluation of results and perspectives of application and virtual reality in the Landscape Architecture project.
Virtual reality versus augmented reality.
Immersive virtual environments as a mechanism for analysis, construction and revaluation of urban morphology and Landscape Architecture project design.
Analysis of the general structure of a virtual reality project in exploring morphological attributes of space, shapes, spatial and temporal dynamics.
General conception of a virtual reality project.
Definition of spatial data model and preparation of basic information.
Generation of specialized data structures and creation of representation metaphors.
Data transformation processes and integration in virtual reality software.
Visualization / immersion interface and user perception.
Evaluation of results and perspectives of application and virtual reality in the Landscape Architecture project.
Teaching Methods
The teaching method is based on the presentation of theoretical concepts and associated methodologies according to the structure of the teaching materials of LA and 3D Modeling, complemented with the development of practical exercises in a virtual reality laboratory environment.
The teaching materials available include the fundamental theoretical concepts, self-assessment exercises, videos, scientific articles and other documentation considered relevant.
Evaluation:
Conceptual project - 30%
The conceptual project will correspond to a proposal that is guided by the fundamentals of the LA
Final project - 70%
The final project implemented in a virtual reality application, must communicate the proposal for the construction of space
The projects are developed individually and will be presented and discussed orally.
The skills obtained in the curricular unit cant be evaluated by final examination.
The teaching materials available include the fundamental theoretical concepts, self-assessment exercises, videos, scientific articles and other documentation considered relevant.
Evaluation:
Conceptual project - 30%
The conceptual project will correspond to a proposal that is guided by the fundamentals of the LA
Final project - 70%
The final project implemented in a virtual reality application, must communicate the proposal for the construction of space
The projects are developed individually and will be presented and discussed orally.
The skills obtained in the curricular unit cant be evaluated by final examination.
Teaching Staff
- Nuno Alexandre Gouveia de Sousa Neves [responsible]
- Rute Sousa Matos