2024

Digital Representation IV

Name: Digital Representation IV
Code: ARQ02534I
3 ECTS
Duration: 15 weeks/78 hours
Scientific Area: Architecture

Teaching languages: Portuguese, English
Languages of tutoring support: Portuguese, English
Regime de Frequência: Presencial

Sustainable Development Goals

Learning Goals

Understand the fundamental concepts of three-dimensional design and its application in architecture.
Develop practical skills in 3D modeling software used in architecture.
Create detailed and accurate three-dimensional models of architectural designs.
Apply texturing, lighting, and rendering techniques to create realistic visualizations.
Integrate 3D models into visual presentations and multimedia projects.

Contents

Introduction to Video and Virtual Immersion Technologies:

History and evolution of video and VR/AR technologies in architecture.
Overview of applications and benefits in architecture.
Basic concepts of virtual and augmented reality.

Fundamentals of Video Production and Editing:
Video capture concepts, resolution and file formats.
Filming techniques and principles of cinematography for architecture.
Software tools for video editing (Adobe Premiere, Final Cut Pro).

Virtual and Augmented Reality Technologies:
Concepts and differences between VR and AR.
VR/AR tools and platforms (Unreal Engine, Unity, Vuforia).
Development of VR/AR content for architecture.
Creation of 360° Videos and Interactive Virtual Environments:

360° video filming and editing techniques.
Design of immersive virtual environments.
Implementation of walkthroughs and flythroughs in VR.
3D Modeling and Rendering:

Review of 3D modeling techniques.

Case Studies and Practical Applications:
Analysis of architect

Teaching Methods

Theoretical Classes: Introduction to the fundamental concepts of video and virtual immersion technologies and their application in architecture.
Practical Workshops: Practical sessions where students learn to use VR/AR and video editing software and tools.
Group Projects: Development of collaborative projects that integrate video and VR/AR technologies.
Case Studies: Analysis of real projects that use these technologies to understand their practical applications.
Seminars and Lectures: Expert guests discuss market trends and practices

Assessment

Individual Work: Practical exercises in capturing and editing videos, 3D modeling and developing VR/AR content.
Practical Projects: Development of complete projects that integrate all the techniques learned.
Participation in Classes and Workshops: Assessment of involvement and collaboration in practical activities.
Oral Presentations: Presentation of projects and discussion of applied techniques and solutions.

Teaching Staff