2024
Game Design
Name: Game Design
Code: INF13274M
6 ECTS
Duration: 15 weeks/156 hours
Scientific Area:
Informatics
Teaching languages: Portuguese, English
Languages of tutoring support: Portuguese, English
Regime de Frequência: Presencial
Sustainable Development Goals
Learning Goals
Conhecer os principais conceitos do desenvolvimento de jogos, as tarefas, as
técnicas, os problemas e os métodos relacionados com o desenvolvimento de
jogos.
Acumular experiência com ferramentas específicas de desenvolvimento de
jogos e com os respetivos modelos e fluxos de trabalho.
técnicas, os problemas e os métodos relacionados com o desenvolvimento de
jogos.
Acumular experiência com ferramentas específicas de desenvolvimento de
jogos e com os respetivos modelos e fluxos de trabalho.
Contents
Elementary Blocks
Bases
Elements of game design
Drawing of puzzles
Convert digital games into physical games
Chance and ability
Elements of chance
Strategy elements
Elements of Dexterity
Balance between chance and skill
Writing Game Concepts
Intellectual property
Development of sequels
Reach a market
Learn an unknown genre
Draw a game to tell a story
Additive and subtractive design
Add and remove mechanics
Multiplayer games
Special topics (optional)
The user interface
Games and art
Games as pedagogical tools
Serious games
Casual games
Games and social networks
Bases
Elements of game design
Drawing of puzzles
Convert digital games into physical games
Chance and ability
Elements of chance
Strategy elements
Elements of Dexterity
Balance between chance and skill
Writing Game Concepts
Intellectual property
Development of sequels
Reach a market
Learn an unknown genre
Draw a game to tell a story
Additive and subtractive design
Add and remove mechanics
Multiplayer games
Special topics (optional)
The user interface
Games and art
Games as pedagogical tools
Serious games
Casual games
Games and social networks
Teaching Methods
Theoretical exposition, accompanied by debate, in the class, oriented towards
and implementation of a challenge centered on the concepts previously
introduced.
The evaluation is based on five practical works, one per chapter,
by the student.
and implementation of a challenge centered on the concepts previously
introduced.
The evaluation is based on five practical works, one per chapter,
by the student.
Teaching Staff
- Francisco Manuel Gonçalves Coelho [responsible]